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Playdate’s crank control input has been an idea 8 years in the making

polygon.com

“Everything we do is to create kind of an alternative to touch-screen psychosis,” Kouthoofd said years later on an episode of the Panic Podcast. “It’s very effective for, like, a smartphone, but for a gaming device … A gaming device to me is almost the same as a musical instrument. It’s about zero latency, muscle memory, and you need to feel that you are in instant control of everything that happens. That tactility, however you solve it, if it’s pressing a button or turning a knob or a crank, it’s very important for the whole experience and the joy of being in control and using your hands.”