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The Playdate Story: What Was it Like to Make Handheld Video Game System Hardware?

gdcvault.com

The journey of creating Playdate, our indie bright-yellow handheld video game system (and now, platform!) was fulfilling, but also challenging, but also really fulfilling. And if you some time to spare, I’d love to share with you a collection of stories about the ups, downs, and inside-outs of hardware development, some key learning moments we had along the way, and maybe even some thoughts about just, you know, running a business in general.

Lovely talk from the infectiously enthusiastic Cabel Sasser about bringing Playdate into the world.